Games Click here for all games, from Barbie games to the latest action games.
Xbox 360 Bundles Choose from various Xbox 360 bundles available at Inter Electronic. Visit this website.
|
|
| Madden NFL 2005Here are our cheats, hints, tips and videos for 'Madden NFL 2005' for the Gamecube |
| Special card unlocks |
In addition to the normal way to unlock a card, some cards require a specific task to be completed: Card 2: Earn a Gold in the All-Madden Chase and Tackle drill. Card 30: Earn a Gold in the All-Madden Coffin Corner drill. Card 38: Earn a Gold in the All-Madden Ground Attack drill. Card 42: Earn a Gold in the All-Madden Precision Passing drill. Card 52: Earn a Gold in the All-Madden Swat Ball drill. Card 99: Earn a Gold in the All-Madden Trench Fight drill. Card 104: Earn a Gold in the All-Madden Clutch Kicking drill. Card 147: Earn a Gold in the All-Madden Pocket Presence drill. Card 195: Earn a Gold in the Ground Attack drill. Card 197: Earn a Gold in the Clutch Kicking drill. Card 199: Earn a Gold in the Swat Ball drill. Card 208: Earn a Gold in the Pocket Presence drill. Card 209: Earn a Gold in the Trench Fight drill. Card 210: Earn a Gold in the Precision Passing drill. Card 211: Earn a Gold in the Coffin Corner drill. |
| Cheerleader and Pump Up Crowd Cards |
| Successfully complete the 'Game Situation' challenges in mini-camp mode. The Cheerleader or Pump Up Crowd Cards for the team used will be unlocked. |
| Madden Cards and game cheats |
| Get a gold rank in any event on the All Pro, Pro and Rookie levels in mini-camp mode. |
| Easy sacks |
| When it is time to choose a play on defense, look at the top of the play calling screen. Above there is a bar that indicates how many running backs, wide receivers, and tight ends your opponent has on the field. Note: This only works if you are the only one playing. If the opponent has four or more wide receivers, one or less tight end, and two or less running backs on the play (the play works better if the amount of wide receivers is higher and tight ends and running backs are lower), choose 'Goaline' and go to 'Blitz C'. Shift your line and outside linebackers to the right, then choose the last person on your line. After the snap, press Down + Y. Your team will blitz the QB. You will get the sack or force an interception on the play. This works about 85% of the time. |
| Extra push in tackles |
| When you are a defender about to give a head-on-collision to the runner, press the C-stick Down to give extra push in your tackles, increasing the chance of a fumble. |
| Easy tackles |
| You can get numerous easy tackles with your MLB by using him during your kickoffs. Go to coaching strategies and find 'Kickoff'. Assign the third player from the left to be your MLB. Assign the first two players on the left as very slow CBs or FSs. When you kick off, kick the ball to the left side where your MLB is assigned. If you do not kick it too deeply, your MLB will be the first one downfield and will go unblocked into the return man. Note: If you have the roster space and some money, create a CB and FS and make all of their attributes zeros. You should have no trouble signing them to a contract. You can then use them on your kickoff squad and they will almost never make it downfield. With this trick, in addition to the tackles your MLB gets during the game, he will get one for every kickoff as well. |
| Easy pass |
| Go to the 'I Formation' and select 'Slants' as a route. The key receiver is 'X'. Wait one or two seconds then throw to the key receiver, who will catch the ball almost every time. Additionally, choose any pass play and select 'Hot Route'. Select your best receiver and press Left Analog-stick Up. Run towards his side (behind the line of scrimmage) and tap Left Analog-stick Up while you tap the receiver's button. This works about 90% of the time. |
| Easy deep routes |
| You can make an adjustment to your route in create-a-playbook that can make throwing the deep route much easier and the game more fun. In create-a-playbook, if you have a normal streak, adjust the route so that it is going to the side of the receiver (if on the right side, adjust the route to the right; if on left, adjust the route to the left). It is like a fade, and make sure it is at the maximum vertical yardyage. In a game, it usually works best with a play action, but it also is effective in shotgun against a normal man on man with a safety over the top situation. You should wait about two to three seconds, then lob it. It works well when you have a top speed receiver such as Bethel Johnson or Dante Hall, or against a cornerback about 93-94 speed. |
| Easy yards |
| Select a team, then go to the options and choose NYG-Tom Coughlin's playbook. Make sure your running back has at least 92 speed. Go the 'I twins' and choose the 'Off Tackle' play. It works all the time. Make sure there is no CB on the empty side and do not run it on third and long. If the hole is stuffed, always run directly at the tightend then spin and run toward and up the sideline. If done correctly, the only person that can get you is the safety. Also you should at least get a first down (depending on the level of play), if not a 20 or more yard gain. You also can run it to the side of twins; just make sure that the LBs and the line is shifted all the way to the right. If not, keep audibling the original play. It does not do anything for you, but gets the defense to start shifting around. Keep doing it until all of the LBs and the line shift all the way to the right. Additionally, for easy completions almost every time, use Lovie Smith's playbook. In that playbook, go to 'Shotgun' then the 'Trips' format ion. In the formation, use almost any play in it. You will get a 2 on 3 wide receiver mismatch. Be careful, as the CPU will learn how to move their players over there, and will eventually know your play if you run it too often. |
| Easy wins |
| Create a half-back with all the important stats full, and all the stats that he does not need lower. For example, raise his running ability and lower tackling. Sign him and make him your starting half-back. While in the game pause and go to 'Settings', then 'Gameplay'. Go down to 'A.I.' and make your team have full stat bars. Make the CPU have empty stat bars. Then, go to 'Penalties'. Turn off 'Offsides' and 'False Starts'. Resume the game. When you are on defense, be a lineman and run towards the quarterback. When the ball is snapped, press X and run at the quarterback. Sometimes you will get a sack. If they throw the ball, they will usually drop it. Keep running the ball with your new half-back. |
| Faster player improvement |
| Before playing under the All-Pro or All-Madden difficulty settings, play your franchise under the Rookie or Pro levels so you can increase stats for your players easily. This will give them more attribute upgrades throughout the season. The more yards your receivers or running backs get, the more points their ratings will increase. |
| More effective running game |
| First, make a tight end. His name, college, etc. is your choice. When you edit his appearance, make him 6'8', and 275 to 300 lbs. Then, make him have a muscular bulid in his body and arms. If you set his attributes ti above average or better (overall between 84 to 99), when you run a play that involves running towards the side the tight end is set, he will open holes and lanes that will enable you to gain 6 to 7 yards a carry. |
| Shifty jukes when running the ball |
| To have a higher chance of breaking tackles when running, press the Juke buttons according to which side you want to run to. |
| Best play |
| The hook routes are the most successful plays to complete in the game. |
| Increased attendance in franchise mode |
| Before playing a home game, enter the 'Owner's' menu and set your 'Advertising' as high as possible. After you play your game, return to the 'Owner's' menu and set 'Advertising' to zero, then simulate the rest of the games for that week. You will not be charged for the advertising, but your attendance will be higher. Do this before every home game to keep your attendance high without paying extra. |
| Signing players to low salaries |
This trick will allow you to sign any player, no matter how big their default salary is, to a three year low-salary contract. You must do this before starting a franchise. First, edit the player's attributes from whatever they are currently down so that their overall rating is exactly 75. Depending on the position, you should be able to achieve this by simply lowering one or sometimes two of their attributes. Make sure to make a note what the original rating was so you can store the value later. Once all players you are editing are at an overall rating of 75, release the players to free agency. After releasing each player (you may have to sign some 'no-name' players to your roster to maintain roster requirements, but you can release those temporary players later), back out of the roster management screen to the main menu. Choose the option to 'Continue without saving' (this may not be necessary). Reenter the roster management screen and select 'Free Agents.' Go to whichever team you want to sign the players t o and start looking for your players. You should notice that their new requested salaries and contract lengths will be for three years at a very low salary (depending on the position). Once you have signed all of your players back (and released the temporary players), go back to editing the players and return them to the original ratings. Note: According to the manual, your players will become upset if they feel they are being underpaid for how good they are performing -- you will more than likely have to re-sign some contracts throughout the year, but with the cap room you will save. Note: This trick only works on contracts that have completely expired. During the off-season, instead of resigning your players, edit them. Change their position to something that will lower their overall ratings. For example, move a DT to a TE; or make your QB a WR. Then, resign the player. He will play poorly at his new position, making him extremely cheap. Not all player positions can be changed, but a lot of them can -- especially the higher dollar positions. After you resign the player, move him back to his original position. His overall rating will return without any negative affects. For example, it is possible to resign LeRoy Glover to a six year deal worth $1.5 million with no signing bonus at the age of 32, with an overall rating of 97 by moving him to TE. |
| Getting good players |
First, do a Fantasy Draft with any team other than the Falcons. Once you finish the training camp, preseason, and five weeks in the regular season, look at the standings in the NFC East. You should see that the Falcons are 1-4 or 0-5. Trade your first round pick for their first round pick. This usually works. If not, trade with the next worst team. In order to get a team that will last three to four years of dominance, must start with a team with lots of long contracts in place (for example, the Lions). They have four or six, six and seven year contracts on the good rookies. Trade for other players with long contracts. The first person you need to trade is the tight end that makes $12 million a year. Kellen Winslow from the Browns makes a good replacement. Make sure to not build too good of a roster, as your players have personalities and will get upset if they do not start, get the ball, etc. However, a decent roll playing team with outstanding players at these positions will take it every time. QB, HB, WR, or a second WR will not hurt. With DE/DT OLB/MLB CB SS/FS, 80-85 on every other player is more than sufficient. Also, if you trade these players from the rosters before your franchise, you can then edit them to make them better. However, be careful not to go too high on all of them, as they will all want more money and cause major backroom problems. Use the following trick to get high draft picks every year. Each year after pre-season, simulate or play the games up until week 5. Check the standings to learn who has the worst record so far. Then, initiate a trade with the worst team. Offer the worst team your first round pick for their first and third round picks. They will usually accept. If they do not, find another team that is bad and offer the same deal to them. Once they accept, you can then usually offer both of your third round picks to another bad team for their first round pick. Then after the season is over, you will generally have two first round picks very high in the first round. You will be without a third round pick, but it is well worth it for the two first round picks. Use any roster. Take the thirrd string or very last player in your depth chart and edit the player. You can do anything you want with him and his salary will be the same, no matter how bad or good he is. This trick allows you to make quite a bit of more salary cap room. You can easily get $8 to 10 million more. Before you advance to the Off-Season mode (any time during the season), go into 'View Rosters'. Sort the players by the number of years left on their contracts so that ones with the fewest years remaining are shown on top of the list. For anyone that you want to keep, re-sign them to a seven year contract and adjust the salary and signing bonus to get the most cap room from that player. Continue with all remaining players that you want to keep. You will get more cap room from players with the fewest years remaining on their contract. It does not work as well with if there are five to six years left. If you have players that can resist injury really well, there is not much need for good backups. You can sign lower quality backups to help clear up some cap room. Create a very good quarterback. Make his speed and catching stats low. Release one player and sign your created player. Trade your created player for whomever desired. Then, go back to the create a player. Select the person you just traded. Make him very fat and change his position to wide receiver. He will not catch a pass, and if he does he will not run very far. Try to make the created players signing bonus low so that it is not a waste of money. If you find a great player as a free agent, you can sign him if you have a salary cap over $1 million. Just give the player seven years and your salary cap will get lower, but will not go under 0. In franchise mode, create an offensive lineman that is 45 years old. Set his years in the league to 27. Put his stats all the way up, then sign him on free agency. Next, trade with any team and get any player or pick you desire. This works best with getting first round picks, but can also get a lot of good players. Because he is an offensive lineman, he will not have a huge impact on a team winning and will retire at the end of the season. In franchise mode, go to 'My Team', then 'Team Info'. Scroll over to 'Team Morale'. Look under the other team's morale for unhappy players. Those player will be easy to trade for. |
Cheat Search Engines
Find more Madden NFL 2005 cheats for Gamecube at:
Cheat Server
Cheat Searcher
CheatCodesClub
Cheatoogle
Rate This Page
How does this selection of cheats and hints compare with other sites you've recently visited?
Comments On This Page
|
|
Affiliates
Abby Cheat |
Cheat Beast |
Cheats.ee |
Game Cheats |
CheatCodes.com |
Xbox 360 Cheats |
Level 80 |
Cheatbook |
Cheats-Area |
Multiplayer cheats |
Only-cheats! |
Game Zone |
Cheat Happens |
Playstation 2 Cheats |
Xbox Cheats |
PC Game Cheats |
Cheat Searcher
|
|
|