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| Jak 3Here are our cheats, hints, tips and videos for 'Jak 3' for the PS2 |
| Cheat mode |
Spend the following amount of Precursor Orbs at the 'Secret' screen to unlock the corresponding cheat option. The options will not be available for purchase until after the indicated Act is completed After buying the Infinite Ammo cheat, enable it. While playing the game, all your weapons will still collect ammunition as usual. The only way that you know if you have Infinite Ammo or not is when your weapons are down to 0; you will still be able to fire. |
| Item |
Cost |
| Bad Weather |
5 Precursor Orbs (Act 1-1) |
| Big Head Mode |
3 Precursor Orbs (Act 1-1) |
| Blaster Damage Upgrade |
6 Precursor Orbs (Act 1-9) |
| Dark Jak Invisibility |
25 Precursor Orbs (Act 3-11) |
| Fast Movies |
5 Precursor Orbs (Act 1-1) |
| Increased Blaster Gun Ammo Capacity |
4 Precursor Orbs (Act 1-17) |
| Increased Peace Maker Ammo Capacity |
4 Precursor Orbs (Act 2-19) |
| Increased Scatter Gun Ammo Capacity |
4 Precursor Orbs (Act 1-17) |
| Increased Vulcan Fury Ammo Capacity |
4 Precursor Orbs (Act 1-24) |
| Infinite Ammo |
50 Precursor Orbs (Act 3-11) |
| Infinite Dark Jak |
50 Precursor Orbs (Act 3-11) |
| Infinite Light Jak |
50 Precursor Orbs (Act 3-11) |
| Infinite Vehicle Turbos |
30 Precursor Orbs (Act 2-25) |
| Invulnerability |
100 Precursor Orbs (Act 3-11) |
| Jak 2 Model Viewer |
2 Precursor Orbs (Act 2-25) |
| Jak 3 Model Viewer |
2 Precursor Orbs (Act 3-11) |
| Jak And Daxter Model Viewer |
2 Precursor Orbs (Act 1-24) |
| Mega Scrap Book |
2 Precursor Orbs (Act 3-11) |
| Mirror World |
5 Precursor Orbs (Act 1-1) |
| Peace Maker Increased Radius |
6 Precursor Orbs (Act 2-19) |
| Rachet And Clank Gun Courses |
6 Precursor Orbs (Act 2-12) |
| Scatter Gun Rate-Of-Fire Upgrade |
6 Precursor Orbs (Act 1-9) |
| Scrap Book |
2 Precursor Orbs (Act 1-24) |
| Slow Movies |
5 Precursor Orbs (Act 1-1) |
| Small Head Mode |
3 Precursor Orbs (Act 1-1) |
| Toggle Jak's Goatee |
2 Precursor Orbs (Act 1-1) |
| Upgrade Vehicle Toughness |
15 Precursor Orbs (Act 2-14) |
| Vulcan Fury Damage Upgrade |
6 Precursor Orbs (Act 1-17 |
| Easy kills |
To easily kill enemies in the desert, get in your car and get some of the other cars to follow you near water. With the correct timing, turn when you about to go in water. They will keep going and explode. Note: This only works for the oasis and the ocean. Another way to blow up other cars is to use boost when a car is in front of you. Use your boost and the car will blow up because you hit it very hard. Note: Big cars, such as Gila Stomper and the Slam Dozer work best. Lure the car to the rock. Oneway to do this is to first start going fast. Then if one of the cars is on your side next to your car, try pushing it to a rock as fast as you. The car will blow up. |
| Alternate costumes |
| Get all 600 Precursor Orbs to unlock different colored clothes for Jak. |
| Control ending credits |
| During the ending credits, press Left or Right to change game characters. Press Left Analog-stick Up and Left Analog-stick Down to zoom the view in and out. Press Right Analog-stick Left and Right Analog-stick Right to rotate the view. Press L1 and R2 to move the character down and up. |
| Haven City: Easy orbs |
| Go to the port, and look up on the wires above. You will see a lot of orbs. Go to one of the big pillars that are on the big bridge across the water. When you are next to a pillar, go to third person view and look up at it. You will see pipes sticking out that you can climb on. Turn into flying Light Jak and fly up to a pipe. Climb up the pipes until you get to the top, then destroy the boxes for some orbs. After that, use the Jet Board to grind across the wires and get the orbs. |
| Avoid falling damage |
| Press Circle to kick just before landing from a high fall. |
| Drive in first person view |
| When in any vehicle except for a Leaper or Jetboard, press R3 for a first person view. |
| Arena |
| When you are fighting in the arena, it is easier to equip the Scatter Gun (because of the large blast radius) and shoot or punch your enemies into the lava. They will die instantly, and you can focus on other attackers. |
| Leaper race |
During the Leaper race make the Leaper jump for the race. By doing this, you will be able to win the race. When racing against the monks in Spargus, do not use the Left Analog-stick to steer. Instead, use the Right Analog-stick to pan the camera in the direction that you want to go and hold the Left Analog-stick Forward. This will make you go faster. It requires some practice, as sometimes you must jump. This might also work for some vehicles. |
| Hero mode |
| Get hero mode on your secrets list. After you complete the game, buy it off the list. The game will tell you to save a file for it. When you play it, you will have twelve guns. Whatever secrets bought during the game will go into hero mode. Also, your orb count goes down in hero mode from the many orbs that you got during the regular game. You will also have the cars that were obtained and used. You will also have the first two of Dark Jak's powers and the first three powers of Light Jak. You also have the jet board with you. You also get all armors, so you will not have little health. |
| Damas and Jak |
| When Damas is trapped underneath the dozer when you get to the palace ruins, he will tell you who his son is. It is Jak, but Damas calls him Mar. The legendary Mar is thus none other than Jak. |
| Precursors |
| When go down into the catacombs where the palace used to be, once you get to the core you will be at the planet's defense system. After talking to one of the Light Precursors, the doors in front of you will open. You will then see that the Precursors are really Ottsels like Daxter. They just made up the big and powerful statues because they were very small. |
| Fire in first person mode |
| After gaining access to the Peacemaker, charge the shot. While still charging, press R3 to enter first person view. While in first person mode, release the button to fire the Peacemaker. This causes you to shoot while in first person view. Additionally, charge the Wave Concussor all the way up then press R3. You will still be charging the Wave Concussor in first person mode, and can still fire if you release the fire button. |
| Cave in the desert |
| After you complete the first mission in the cave in the desert (destroying the Metal- Pede eggs), exit the cave. Get out of the Gila Stomper and go back in the cave. After awhile, you will see the timer on the top of the screen, the green mist will come back, and you will hear Sig's voice say things as if you were still in the Gila Stomper |
| Ride on AI speeder |
| In Haven City, go to a speeder that is parked. Take out your Super Nova gun and fire a shot. When the shot hits the ground, jump on the speeder. The speeder will explode, and you will meld with the nearest Ai motorist. Note: You can fire from the speeder, but will have to load a game in order to do anything else. |
| Triple jump |
| Charge the Wave Concussor all the way up. When you release it, you should jump up. When you fire the Concussor, quickly press X(2) to do a triple jump. |
| Stay Light Jak forever |
| After you complete the game you will get all of the secrets unlocked. Get enough Precursor Orbs for the Unlimited Light Jak secret. Then, press L2 + X to become Light Jak with wings. This will enable you to stay in Light Jak form forever, and you can use all Light Jak powers. To heal, press Triangle. To put on the shield, hold Circle. To fly, tap X. This is a great way to get most of the Precursor Orbs around Spargus, because you can fly. You can also use guns in Light Jak mode. To stop time however, you need to exit Light Jak form and do it the normal way, because in this trick when you press Square Jak will just punch. |
| Flip on the water |
| Use the jet board on the water. Press X + R1 to do a flip then quickly hold L1. |
| Daxter floats in mid-air |
| When you are in the War Factory mission, go to the area where you control Daxter for the fourth time. After you make it past the moving flamethrowers, jump down toward the KG bots and a car. Jump onto the car where the seats are, and Daxter will be standing in mid-air instead of on the car's seats. You must land the double jump where the seats are located. |
| Leaper runs on water |
| When in Spargus, grab a Leaper and double jump into the water. The Leaper will be standing on the water, and you can move around. |
| Peacemaker in water |
| Note: You cannot use guns in water except by doing the following. Take out the Peacemaker and charge it up (hold R1). While it is charging, jump in water. You can swim around with the Peacemaker still charging, provided that you keep R1 held. Once you fire it you must get out of the water and charge it up again to use it in the water. |
| Cannot switch hover zones |
| When you are in the section of Haven City called New Haven City, go to the sewers to turn on the switch. Go back the way that you came by going up the elevator. After doing this, try to get to the Freedom HQ. You will not be able to. Do not switch hover zones, because you will fall into a deep abyss. After going back into the city you will have to save somewhere else in that the New Haven City section. If you do not do this, it will remain that way. |
| Two Wastelanders fighting in Wastelander City |
| Go into the Wastelander City and shoot one of the Wastelanders. They will begin to shoot at you. Quickly run behind another Wastelander, and the one you shot will continue trying to shoot you, causing him to shoot the one that you are hiding behind. They both will begin shooting each other until one dies. |
| Light Eco in Spargus City |
| Around the corner from Krew's garage in Spargus City, you will find a Light Eco Vent. Also in Spargus City, there are rats running around that will give you Dark Eco and very rarely Light Eco. |
| Peacemaker back-shots |
| This is a bonus attack trick, and is very easy to do. Charge up a Peacemaker blast and hold it (keep R1 held). Then, while still holding the charged blast, press Square and Jak will launch forward as if to do a punch or slam with the gun. Note: While he does this the charge will still be held if you kept R1 held. Note that he raises his Peacemaker over his head and behind his back to slam it down on an enemy. While he has the Peacemaker pointed backwards, ready to bring it up and over his head, release the charge (release R1). He should release the blast and send it backwards. This is useful in crowds of Metal Heads or Death-bots. Just charge and press Square to knock out the enemy in front of you; the charged blast you released just before hitting the first enemy will take care of most if not all of the enemies behind you. |
| Guns and cars in Spargus City |
| When in the garage, shoot the cars there and destroy them. You will restart from inside the garage. The only gun that will not affect them is the Mass Inverter. All it does is make the cars go up in the air. |
| Defending front gate in Spargus City |
| In the mission where you have to defend Spargus's front gate, the best car to use is the Dune Hopper or Dust Demon because of their grenade launchers. They should take out the Catapult Launcher in two hits. |
| Defending the Naughty Ottsel |
| In the level where you must defend the Naughty Ottsel in four different areas, the third is probably the most difficult. You must destroy all the robots and protect three people as well. If they all die, you lose. If you are having trouble, keep dying on purpose. Eventually you will get more people, and you will only lose if they all die. |
| Civilian riots in Spargus City |
| Once you have been given the Deflector Blaster, walk into the middle of a crowded Spargus City street. Jump into the air, do your spin kick, and rapidly fire your gun. Immediately afterwards, hide behind a civilian. Anyone that got hit by your fire will shoot at you. They will hit the civilian that you are behind. That civilian will start to fire at them. Keep running behind civilians and eventually almost every civilian that you pass will get hit, and they will shoot at you or the other civilians. Find a hiding location, and when you cannot hear gunfire anymore go back to your area of destruction and collect the ammunition from everyone. Note: This is useful for when you need to collect Dark Eco from the rats that run around the city. |
| Defeating enemies when surrounded |
| The following is a good attack against enemies that are surrounding you. Take out your blaster rifle and fire it while doing your spin attack. |
| Avoid octopus in water |
| At the end of the game, buy invincibility then grab a Leaper Lizard. Go on the water and walk as far as possible. There will be no octopus. |
| Gliding |
| Go fast and get some boost. Go on a hill and while you are in the air use your boost. You will glide. Note: The Dune Hopper works best. Also, this can be done in the desert. |
| Wave Concussor in water |
| Charge the Wave Concussor and jump in water. You will notice that you are still charging. |
| Ottsel Tess and Normal Tess |
| Once you defeat the final Boss (Cyber Errol), an intermission sequence will show Tess becoming an Ottsel. After that,go to the gun courses in Haven City. You will see that Tess is still normal and not an Ottsel. |
| Defeating Cyber Errol |
Note: The Arc Wielder Robot Shock upgrade is recommended for this level. First, Errol will launch grenades at you. They are very easy to dodge. Keep running and do not stop. Next, he will launch a swarm of KG bots. Take out the Arc Wielder or any rapid-fire weapon to destroy them. He will launch two waves at you. After those two waves, a small robot with a green jewel on it will appear from a blue duct. Take out the Blaster and fire until it falls, then spin kick it into the duct where it came from. The robot will explode and damage Errol. The battle will remain the same, only the grenades Errol launches will emit a shockwave when they hit the ground, and he will launch a flurry of regular grenades, creating holes in the floor. Also, when Errol's meter is red, Dark Makers will come out of the ducts instead of KG bots. Be careful, as they can do a lot of damage to you if you are not careful. Use the Plasmite RPG or Dark Jak Dark strike to take them out. When fighting Errol in the War Factory, he will be on a higher platform than you are, standing over a circle thing in the wall. Defeat all of the enemies that he throws at you that come out of the four holes on the walls. Then, a machine will come out of one of the four holes. Hit the one that is under where Errol is standing. It will take out one fourth of his health. After doing this three more times you will defeat him. When you are fighting Errol in the last mission when he is in the Terraformer. there are two parts to defeating him. One is destroying the things on the legs of the Terraformer. This will require some time, as the legs keep moving. It will throw enemies at you, and you must shoot it while driving around the desert. After destroying the legs, the body of the Terraformer will land in front of Spargus City's gate. From there you will climb the body onto a big platform where you will fight Errol for the last time. He is now using the head of the Terraformer. First, destroy the tentacles that come out of the platform. Then, destroy the enemies. Next, jump over the laser that sweeps over the platform. After that, you will have a chance to shoot at the back of the head. After a few times, his health meter will be at the yellow or red level. Errol will start to smash the head onto the platform. Dodge this and keep destroying and jumping over the laser. Once you make the last shot, you will see an intermission sequenc e showing Jak shooting the head destroying the Terraformer. |
| Defeating the Precursor Robot |
| First, the robot will use an energy sword to zap you, swinging from side to side. Just jump over it. Next, he will launch little multiplying spider things at you. Do a 360 Rapid Fire Combo with the Beam Reflexor to take them out. Then, he will shoot lasers at the ground, bringing up some pillars. Wait until they cool and jump to the highest one, dodging the blasts that the robot fires at you. You will find some mine carts. Shoot at them until one falls on the robot's head. Repeat this and you win the Arc Wielder and Act 2. |
| Freeze game |
| If can manage to get over the walls of Spargus (Light Jak with wings, and those bouncing mats attached to the walls), the game will freeze. |
| Gun ratings |
Note: The accuracy and power is rated on a scale from 1 to 10: Scatter-gun Status: Scatter-gun (normal) Range: Close, wide Power: 4 Ammo: 50 Accuracy: 2 Wave Concussor Status: Scatter-gun (upgrade 1) Range: Wide, short, far, close Power: 5 Ammo: 100 Accuracy: 7 Plasmite RPG Status: Scatter-gun (upgrade 2) Range: far Power: 10 Ammo: 150 Accuracy: 3 with upgrade (found in secrets list): 250 Blaster Mod Status: Blaster Mod (normal) Range: Far Power: 5 Ammo: 150 Accuracy: 8 Beam Reflector Status: Blaster Mod (upgrade 1) Range: Far Power: 5 Ammo: 200 Accuracy: 8 Gyro Burster Status: Blaster Mod (upgrade 2) Range: Far, wide Power: 10 Ammo: 250 Accuracy: 10 with upgrade (found in secrets): 300 Vulcan Fury Status: Vulcan Fury (normal) Range: far Power: 10 Ammo: 150 Accuracy: 4 Arc Welder Status: Vulcan Fury (upgrade 1) Range: Far Power: 10 Ammo: 200 Accuracy: 4 Needle Lazer Status: Vulcan Fury (upgrade 2) Range: far Power: 10 Ammo: 250 Accuracy: 10 with upgrade (found in secrets): 300 Peace Maker Status: Peace Maker (normal) Range: Far Power: 10 Ammo: 5 Accuracy: 10 Mass Inverter Status: Peace Maker (upgrade 1) Range: Far, wide Power: 0 Ammo: 10 Accuracy: 10 Super Nova Status: Peace Maker (upgrade 2) Range: Far, wide Power: 20 Ammo: 15 Accuracy: 10 with upgrade (found in secrets): 20 |
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