Elder Scrolls 4: Oblivion
Here are our cheats, hints, tips and videos for 'Elder Scrolls 4: Oblivion' for the Xbox 360
|Go to the Talos Plaza District of Imperial City and find a house owned by a man named Dorian (Dorian's House) in the southeast section of the district. Break into his house and find him. When he tells you to leave, kill him. Do not press X to loot him and take all. Instead, take each item individually, finishing with the gold, which will not run out once it hits 8 pieces. Just keep selecting the gold he is carrying and keep pressing A as usual. Do this repeatedly, and the number of gold pieces remaining will freeze when it gets down to 8 gold pieces. It will not go any lower, but will just keep giving you as much gold as desired. Note: After you break in and he tells you to get out, talk to him. Go to 'Persuade' and bribe him a lot. After that, kill him. He will now have more money to loot, which makes it easier to get more faster.|
Go to Kvatch where all the citizens are. While on horseback, talk to the female Orc and sell her your equipped sword. The message 'You cannot unequip this item' will appear, but it will still give you the money. You can do this as many times as desired for 200 GP each time. This only works with your sword; any other items will be sold as usual.
After becoming a vampire in the Dark Brotherhood quest line, start the 'Cure For Vampirism' quest. After giving the Counts' wife the potion, he will want to wait a day before he will talk to you again. After that day, when you talk to him he will reward you with 500 gold. However, you can keep talking to him and select 'Reward' each time. You will be given 500 gold each time you talk to him, even if you leave and come back. Repeat this as many times as desired to get an unlimited amount of gold. Note: When you do go back make sure you select his room lock and bribe him fully so that the guards do not get called.
|Go to the Bloodworks in the arena and find the gladiator that is practicing with his bow on a target. Stand close by him and when there are five to ten arrows in the target, take them before he does. He will just continue shooting when you move out of the way. This is an unlimited source of iron arrows, which can be sold to almost any merchant and therefore also makes an unlimited source of gold.|
Go outside of the Inn Of Ill Omen where the man is practicing his archery. He is using steel arrows. Go in front of him and pick up the arrows. He will not hit you and just wait until you move out of his way. You will not get into trouble with the guards. Repeat this as many times as desired.
Go to Bazur gro-Gharz's house in Cheydinhal. He sleeps about 5 a.m. to 6 a.m. Kill him while he is sleeping, then check his body. To get unlimited arrows you must take the arrows first, then keep taking them in quantities of twenty. The game should glitch and you will get as many arrows as desired.
|A quick way to get gold without stealing or fighting for it is to join a guild. When you join a guild you will have access to a number of guild halls all over Tamriel. You can pick up nearly any item in the various guilds without making it a crime, and without labeling your items as stolen. By doing this you can just loot the guild halls and sell them to the closest merchant for an easy profit.|
Defeat Caminalda on the Anvil Recommendation quest for the mages guild, then search her body for gold and her room key for the inn. Use her room key on the upper door in the inn. You will find a treasure chest in the back of the room. Open the unlocked chest to get all the gold inside.
|This trick requires access to Arcane University, a Chameleon spell, two rings, a necklace/amulet, any two pieces of armor (preferably a helmet and shield; you could use any armor for this, but you may want to enchant them with defensive magic later), five Grand Soul Gems with Grand Souls in them, and 8,000 gold. Go to the Chironasium (enchanting section) in Arcane University. Go to an enchanting stand and enchant the necklace, rings, and armor with a Chameleon spell using the Grand Soul Gems. Each enchantment gives you 20% Chameleon effect, so all five enchantments will make you 100% Chameleon, which is not only invisible but also allows you to attack, steal, open, and pick-up without being revealed. You can now steal from a shop without the shopkeepers doing anything. Your enemies will also just stand still unable to attack, allowing you to go into Sneak mode and attack for 4x to 6x damage, and pickpocket without consequence (except on guards who can catch you if you fail, but still cannot attack you if you resist arrest). -From: andre.morgan |
|Equip a bow and any set of arrows, then draw your bow back. While it is drawn back, press B to go to the inventory screen. Select the arrows that you are using and go to the item to be duplicated. Press X to drop the item and leave the equipment screen and resume the game. The item that you dropped will be duplicated. You can pick up all the duplicates and use or sell them. The amount of copies of an item you make depends on how many arrows you have equipped. For example, 10 arrows allows 10 copies. This works with most, but not all, items or weapons. |
|Easy kills with Nord race
|Select the Nord as your race and choose The Lover as you star pattern. Get an enemy down a little bit in health, then use The Lover's star pattern ability to stun them. While they are stunned, hit them with Nordic Frost. This will kill almost all enemies and works well as a finisher. |
|Successfully complete all fifteen of the Daedric quests to get a large stat boost. You can choose any of the three major skill sets; Combat, Guile, or Magic. Each gives you a ten point permanent boost to the related stats and some of the related skills. It is extremely worth it to do the Daedric quests considering all the other good items you will get while doing the quests. You can activate up to fourteen at once if you are at a high enough level. The final quest requires level 21+, and you must have completed all of the other Daedric quests. |
|Easy Ebony and Umbra Sword
|Go to the Arena and get a few claymores. Then, go directly south of the Imperial Waterfront to a place called the Old Bridge. Move west and follow the road until you reach a ruin that starts with a 'V'. Go inside and get past the minor creatures. You will find a girl named Umbra. There is one broken pillar in the room. Use the bench next to it to jump on top of it, then stand at the edge. Use a ranged attack to have her start attacking you. Then, take out the claymore and just start hitting her. She has a lot of health and does a lot of damage -- do not fall off the pillar. If done correctly, you will have full Ebony and a great sword without getting touched. |
|Easy Imperial Arena
|Get a bow or some decent spells. Make sure you have at least 30 in Acrobatics. Immediately after the gate drops, run to your right, to where the right gate meets the fence. Jump onto the stone piece that juts out, then jump again to get on top of the little piece sticking out above it. Once on top, turn and fire on your helpless victims. When you have to fight mages or archers, stay on the ground and strafe behind the four central pillars for easy kills.|
Once you are a Champion in the Arena, talk to the Grand Champion about his nobility and how he needs proof of his nobility. He will send you on a quest to Crowhaven and give you a key. Use the fast travel system to get to Anvil. You will then need to travel northwest to get to the Crowhaven ruin. Beware of the skeleton archer and skeleton guardian. The archer is easy, but the guardian is not. Just block and strike and you will eventually kill the guardian. Once you get inside the ruin, watch out for wolves. There will be one to the right as you enter. Just follow the path through the ruin, killing the wolves and skeleton archers. When you get to the gate that needs a key, use the key the Grand Champ gave you to unlock it. Walk through the gate and the only monster will be a half naked man with an Elven dagger. Take your time and block and strike twice. Do not underestimate the little dagger. Once he is dead, find the journal and your quest will be updated. When you go out of the gate that you unlocked with th e key, there is a door down to your left. Beware, as there are three vampires and one wolf. The vampires will give you a disease. There is not anything special down here, and is an optional area . Exit the ruin and fast travel back to the Arena. Talk to the Grand Championand he will become extremely depressed and not want to live. Challenge him in the arena. Talk to Ysabela about the challenge. Go up to the Arena. Once the gates drop he will charge at you. However, he will not attack you. He will tell you to kill him to put him out of his misery. Hack away at him. Once he dies you will get an Elven longsword and Dwarven shield (heavy). Bring back his Raiment Of Valor to get your own.
|Easy Alchemy level
|Steal a mortar and pestle. Steal a lot of food items and turn them into potions. It should not take too long to reach the Master Of Alchemy level. |
|Easy Alteration level
|To get quickly increase your Alteration skill, make sure you have these spells: Open Average Lock, Open Easy Lock, and Open Very Easy Lock. Then, find a chest that you would normaly need a key or have to lock pick. Use the opposite spell of the chest. For example, if the chest requires the easy spell, use the very easy spell on it. Make sure you have some Magicka potions or you can just wait an hour every time you exhaust your Magicka supply. In a short period of time you will have leveled your Alteration skill dramaticaly. |
|Easy Conjuration level
|Near the town of Bruna, go east, then southeast. If you reach The Red Ruby Cave you went too far. You will need to go back west slightly. You should see a shrine, that once activated, will give you Conjuration points as well as a temporary bound weapon and/or greaves. You can keep activating the shrine every 24 hours. Wait in front of it for 24 hours, then activate it again. Repeat this as many times as desired. |
|Easy Sneak level
|An easy way to increase your Sneak skill is to find someone who is sleeping. Find a wall that they are near, then run against the wall while sneaking. As long as no one can see you, your skill will increase until the person wakes. If this happens, wait until night and allow them go back to sleep.|
When you have the option to join the Thieves Guild by meeting Armand Christope at the Imperial Water Front garden around 11 p.m., accept his task. He will offer you the option to buy lockpicks, but do not buy any. Go into Sneak mode and get behind him. Not only will you get the lockpicks from him, you can also repeatedly pickpocket him to build up your Sneak skill. He will just tell you to go ahead, and that he does not need it anyway.
After the assassination of Emperor Uriel Septim (during the opening mission), leave the Emperor's body with one of his guards, Baurus. Walk down the newly revealed 'secret' passage, then turn around. You should still be able to see Emperor Septim's body and part of Baurus. Walk to the nearest corner (to your left), go into Sneak mode, then walk forward to quickly increase your Sneak level. If you have a wired controller, you can keep the Analog-stick held Forward and allow the game to idle. Check back about every fifteen minutes, as the game will pause as you reach Apprentice, Journeyman, Expert, or Master classifications. If done correctly, you should be at 100 Sneak within ninety minutes.
Join the Dark Brotherhood. When you recieve your first quest to kill Rufio, enter his room and go into Sneak mode. Rufio sleeps for 20 hours a day. Walk around in his room, or use a rubber band to hold the Analog-stick so that you are running directly into the wall, to gain very easy Sneak levels.
While in jail, go into Sneak mode. Move around for awhile to increase your sneak level.
|Easy Speech level
|Find a person whom you do not care about them liking you (preferably a guard). Go into Persuade mode and rapidly rotate the Left Analog-stick and tap A. It does not matter what you pick; just rotate and tap. You can go over level 40 Speech in about five minutes. |
|Easy lock picking
|When picking a lock, do the very first spring manually. Once it is in place, as you press the Analog-stick to go to the next spring, press X a split second afterwards. The arrow should be in between the first and second springs as you press X. If done correctly, the lock should open on the very first try. |
|Making Black Soul Gems
|Take an empty Grand Soul Gem and a Soultrap spell to any of the four Necromancer lairs. There will be an altar which will only be active one day of the week. You may need to wait up to six game days. Place your Gem on the altar when it is active and cast Soultrap on it to make a Black Soul Gem. These are used for capturing the souls of NPCs. One is also required for one of the Daedric Quests as a tribute to the shrine. |
|Once you reach level 10, you can do the Weird Shrines. This shrine gives you a lockpick key that never breaks and sets your Security to 'Expert'. To get it, you must go to Leyawiin south of Imperial City. Then, travel north using the right road (that does not lead to Bravil). Find the shrine called Nocturne, where there will be some people praying. Go up and activate the shrine. The statue will talk about some thieves who stole her eye. Go back to Leyawiin and talk to the guard. He will tell you about Webaa-Na. You may have have encountered him before if you did the quest to become a knight-errant. Talk to both Webaa-Na and his friend. They will admit nothing. Walk away and in a little while they will start talking about trolls or something. They will stop because you are in the room. Hide and listen to them talk about it. Once you have heard them talking, they will tell you the location of the eye. It is in a cave. Go to the cave, retrieve the eye, and go back to the Nocturne Shrine. You will get the Skeleto n Key, which greatly helps lockpicking because it does not break. |
|Good cheap house
|Go to the city of Anvil, then go to the inn. Inside is a man whose name starts with a 'B'. He is selling his grandfather's old manor. You can purchase it for 5,000 gold, which is very cheap considering that most houses are 15,000 gold and are not as good. The house (at first) is ugly and haunted. However, after completing the quick quest the house will be fixed up without any additional payment. |
|The Unicorn can be found northeast of Inn Of III Omen and east of Mingo Cave at a place called Harcane's Grove. It is protected by four Minotaurs. The easiest way to reach this area is to move west/southwest from Fort Variela, which is on the coast of the upper Niben River. By doing this, you will see the Unicorn before the Minotaurs see you. Note: If you do encounter the Minotaurs, do not start fighting them close to the Unicorn or the Unicorn will join with them against you, and you will not be able to mount it. Just run up to the Unicorn, mount it, and run away. The Unicorn is both fast and immune to regular weapons. |
|There is a broken down fort that is the base for some relatively weak vampires directly south of Chorrol. The fort is called Fort Carmala, and it is located near Hackdirt, very close to northeast of Weatherleah. To reach it, if you have not done the Hackdirt or Weatherleah quests, go to Chorrol. Leave from the south gate and move directly south. If you reach the city of Hackdirt, you are near it. Look for a group of white rocky ruins. The door to the cave is among the ruins. |
|Becoming a vampire
|Before becoming a vampire, it is recomended that you become a member of the Mages Guild, have access to the Arcane University, and either a member of the Dark Brotherhood or started the Order of Virtuous Blood quest.|
Dark Brotherhood Story: Become a member of the Dark Brotherhood by killing an innocent person, going to sleep in an inn, traveling to the Inn of Ill Omen, and killing Rufio. Travel to the Sanctuary and talk to Vicente and finish all of his contracts. He will then ask if you wish to become a vampire. Say 'Yes', then sleep on the slab. When you wake up, sleep again for twenty four hours three times. You are now a full-fledged vampire.
Order Of Virtuous Blood Story: It is not required to begin the quest, but if you do the vampires will be easier to kill. If you have not, travel along the river just to the east of Imperial City until you find a cave. Go in and you should find lots of vampires. Attack one and let it hit you a few times. Kill it, then go back to Imperial City. Get a room in an inn and sleep for twenty four hours three times. You are now a full-fledged vampire.
|Benefits and weaknesses of being a vampire
|Vampires get a boost in many of their stats and abilities. The increase in abilities of a vampire is not determined by how much he sleeps but by how much he goes without feeding. Not exactly, but for each day a vampire goes without feeding, he will get a 5 point increase to his vampire stats and skills. To recieve these increases the vampire must sleep or wait. The game will notify you of these stat boosts. If the vampire is well fed, light will not harm him, but he will have 25% weakness to fire. After the first stat boost (which boosts vampire stats from 5 to 10), he will loose this weakness to fire. By looking under the magic tab, then the last of the five tabs in the magic section, one can see all the current effects on his character. The first thing is a 'vampire meter' that has a percentage of how much one is a vampire (25% increments, starting at 25% going up to 100 in four stages). Depending on how high that percentage is, the sun will do more or less damage to you, from Sun Damage 1 all the way to 8. Furthermore, the time of the day is also important for sun damage. At dusk and dawn the damage dealt is very small, even to a 100% vampire. However, noon is a very dangerous time for a full vampire as he will have just enough time to run from one house on one side of the street to the other (depending on how much life he has). The stats that being a vampire increases are: Vampire Stats, Strength, Speed, Willpower, Sneak, Mysticism, Illusion, Hand to Hand, Destruction, Athletics, Acrobatics, and Resist Normal Weapons. Depending on which stage of the vampire you are in, you will get from 5 to 20 points in each of these stats (25% vampire = 5 points; 25% vampire = base vampire, fully fed). Other special stats or skills get added depending on the vampire level. Vampire Skills that are always present are: Hunter's Sight (Nighteye and Detect Life), Resist Disease 100%, and Resist Paralysis 100%.|
Weakness to Fire: 20
+5 to all of the vampire stats
Vampiric Seduction (charm on touch)
+10 to all of the vampire stats
Reign of Terror (fear)
+15 to all of the vampire stats
Embrace of Shadows (Invisibility + Night Eye)
+20 to all of the vampire stats
Note: Most people and merchants will not talk to you in this form.
At base level you get +5 to Strength, Willpower, Speed, Acrobatics, Athletics, Destruction, Hand 2 Hand, Illusion, Mysticism, and Sneak. You also get a resistance to disease and paralysis, and a small resistance to normal weapons. For every day you go without feeding (up to a maximum of four days), your boosted skills will go up by an additional 5, as will your resistance to normal weapons. You also get a spell for each of the four days; on day one Hunter's Sight (Night Eye/Detect life), on day two Vampire's Seduction (Charm), on day three Reign of Terror (silence/demoralise area), and finally on day four Embrace of the Shadows (180 seconds Invisibliity, 90 seconds Night Eye). The weaknesses are, on day one (within 24 hours of last feeding) weakness to fire, you are safe from the sun; on day two (48 hours from last feeding), burn in sunlight; on day three (72 hours from last feeding), increased damage from sun; and on day four (over 96 hours from last feeding), everyone will recognize you as a vampire and mos t will not interact with you and there will be another increase in sun damage.
|Feeding as a vampire
|If you have a good Sneak skill you can feed from a sleeping person without waking them. |
|Cure for vampiricy
|You must first have acceess to Arcane University. Go in and talk to the mage and he will tell you to talk to a man in Skingrad. Do as he says and run errands for whoever you need to talk to. Eventually you will be allowed to get rid of your vampiricy. |
|Enemy and item levels
|All enemies outside the cities and some inside will level as you level. For example, if you are at level 10 and are fighting Boars outside the city, when you reach level 15 you will be fighting a Troll. The same goes for missions such as the Forlorn Watchman. If you do the quest at level 10, you will fight Ghosts on the ship. If you do it at level 20, you will fight Wraiths. Do not waste time trying to level up just to beat one opponent in a quest because they could be set to always be three levels above you. This same style of progression also works with armor and weapons:|
Fur/Iron: Level 1
Leather/Steel: Level 13
Chain/Dwarven: Level 16
Mithril/Orchish: Level 110
Elven/Ebony: Level 115
Glass/Daedric: Level 120
Iron: Level 11
Steel: Level 12
Silver: Level 14
Dwarven: Level 16
Elven: Level 19
Glass: Level 112
Ebony: Level 116
Daedric: Level 120
Note: The armor and weapons usually do not appear at traders until you are two levels above them, sometimes longer. Also, any 'secret' weapons such as the Umbra and the NPCs with them or wearing the 'secret' armor are level locked. They will not get any more difficult because usually their levels are already about 22 to 30. However, as you become better with a blade (in the Umbra's case), the better the attack will be.
|The game uses the hard drive extensively to cache (copy and reuse) game data. This is done to optimize all loading the game does. It has been found in rare cases on some Xbox 360s that the cached data can get overly fragmented. This happens if the game takes a long time to load anything from menus, dialogue, sounds, objects, levels, and more. To solve this problem, reset your Xbox 360 and hold A as the game is booting. If any button is held while the game is loading, it will clear its hard drive cache and create a new one. Once you see the Bethesda Softworks logo video, the game is already loaded, and the cache should have been cleared. Note: This does not effect your game in any way other than loading. You will not lose any saved data. |
|When you must make your way through a series of caves at the beginning of the game, there will be some ropes hanging from the ceiling with four skulls attached to them toward the end of those caves (just before you get outside). Shoot the far top and far right skull with your bow. This should make that line of skulls go berserk. |
|Get behind Arena gate
|Go into third person view in the Arena. Go left when the gate drops and jump on the ledge where the other locked gate is. While pointing toward the gap, look left and right a few times to wiggle through the gap to get behind the gate. You cannot get hit and can just conjure skeletons to do all the work. Do the same thing to get out. |
|Stuck in jail forever
|Note: Save your game before attempting this glitch. Do something bad so that the guards will go after you. When they catch you, chose go to jail. While in jail, stand next to the cell door while in Sneak/Crouch mode. The guard should walk by after a few minutes. When he does, press A to pickpocket him. Keep stealing from him until he catches you. This time the guard will not ask you to go to jail, pay the fine, etc., he will just try to kill you. The guard however cannot open the cell door. He will just keep running toward you, but cannot do anything. You cannot hurt him because you cannot punch through the cell door. If you go to your bed and select 'Sleep your sentence', it will say that you cannot because enemies are nearby. You are now stuck in jail forever, or until you load another game. |
|Cannot fast travel anywhere
|Note: This glitch requires that you are a part of the Thieves Guild. This glitch will be easier to undo if you save your game beforehand so that it can be reloaded. Do something to where a guard will chase you. When he confronts you, select 'Resist Arrest'. Run to any person in the Thieves Guild that can take your bounty away. Once you get to that person, make sure that the guards are still by you and are chasing you. Before the guards can get to you, talk to that thief and select the 'Take Off My Bounty' option. After he takes it off, the guards will still be chasing you. Go up to a guard, hold Block, and select 'Talk' to say that you surrender. This is in the game because if you hurt a friend and he starts hitting you, it allows you to tell the friend that you are sorry and he will stop. The guard will stop hitting you. Go to your map and try to fast travel anywhere. The game will say you cannot because guards are chasing you. |
|Accomplish the indicated task to get the corresponding number of Gamerscore points:|
Escaped the Imperial Sewers (50 points): Escaped the Imperial Sewers, Main Quest Beginning.
Closed an Oblivion Gate (50 points): Closed an Oblivion Gate, Main Quest.
Located the Shrine of Dagon (50 points): Located the Shrine of Dagon, Main Quest.
Delivered Daedric Artifact (50 points): Delivered Daedric Artifact, Main Quest.
Destroyed the Great Gate (50 points): Destroyed the Great Gate, Main Quest.
Champion of Cyrodiil (110 points): Successfully completed the Main Questline.
Murderer, Dark Brotherhood (10 points): Join the Dark Brotherhood.
Slayer, Dark Brotherhood (10 points): Reached Slayer rank in the Dark Brotherhood.
Eliminator, Dark Brotherhood (10 points): Reached Eliminator rank in the Dark Brotherhood.
Assassin, Dark Brotherhood (10 points): Reached Assassin rank in the Dark Brotherhood.
Silencer, Dark Brotherhood (10 points): Reached Silencer rank in the Dark Brotherhood.
Speaker, Dark Brotherhood (10 points): Reached Speaker rank in the Dark Brotherhood.
Listener, Dark Brotherhood (50 points): Successfully completed the Dark Brotherhood Questline.
Pit Dog, Arena (10 points): Joined the Arena in the Imperial City.
Brawler, Arena (10 points): Reached Brawler rank in the Arena .
Bloodletter, Arena (10 points): Reached Bloodletter rank in the Arena.
Myrmidon, Arena (10 points): Reached Myrmidon rank in the Arena.
Warrior, Arena (10 points): Reached Warrior rank in the Arena.
Gladiator, Arena (10 points): Reached Gladiator rank in the Arena.
Hero, Arena (10 points): Reached Hero rank in the Arena.
Champion, Arena (10 points): Reached Champion rank in the Arena.
Grand Champion, Arena (50 points): Successfully completed the Arena Questline.
Pickpocket, Thieves Guild (10 points): Joined the Thieves Guild.
Footpad, Thieves Guild (10 points): Reached Footpad rank in the Thieves Guild.
Bandit, Thieves Guild (10 points): Reached Bandit rank in the Thieves Guild.
Prowler, Thieves Guild (10 points): Reached Prowler rank in the Thieves Guild.
Cat Burglar, Thieves Guild (10 points): Reached Cat Burglar rank in the Thieves Guild.
Shadowfoot, Thieves Guild (10 points): Reached Shadowfoot rank in the Thieves Guild.
Master Thief, Thieves Guild (10 points): Reached Master Thief rank in the Thieves Guild.
Guildmaster, Thieves Guild (50 points): Successfully completed the Thieves Guild Questline.
Associate, Mages Guild (10 points): Joined the Mages Guild.
Apprentice, Mages Guild (10 points): Reached Apprentice rank in the Mages Guild.
Journeyman, Mages Guild (10 points): Reached Journeyman rank in the Mages Guild.
Evoker, Mages Guild (10 points): Reached Evoker rank in the Mages Guild.
Conjurer, Mages Guild (10 points): Reached Conjurer rank in the Mages Guild.
Magician, Mages Guild (10 points): Reached Magician rank in the Mages Guild.
Warlock, Mages Guild (10 points): Reached Warlock rank in the Mages Guild.
Wizard, Mages Guild (10 points): Reached Wizard rank in the Mages Guild.
Master-Wizard, Mages Guild (10 points): Reached Master-Wizard rank in the Mages Guild.
Arch-Mage, Mages Guild (50 points): Successfully completed the Mages Guild Questline.
Associate, Fighters Guild (10 points): Joined the Fighters Guild.
Apprentice, Fighters Guild (10 points): Reached Apprentice rank in the Fighters Guild.
Journeyman, Fighters Guild (10 points): Reached Journeyman rank in the Fighters Guild.
Swordsman, Fighters Guild (10 points): Reached Swordsman rank in the Fighters Guild.
Protector, Fighters Guild (10 points): Reached Protector rank in the Fighters Guild.
Defender, Fighters Guild (10 points): Reached Defender rank in the Fighters Guild.
Warder, Fighters Guild (10 points): Reached Warder rank in the Fighters Guild.
Guardian, Fighters Guild (10 points): Reached Guardian rank in the Fighters Guild.
Champion, Fighters Guild (10 points): Reached Champion rank in the Fighters Guild.
Master, Fighters Guild (50 points): Successfully completed the Fighters Guild Questline.
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